I had a great conversation with my best friend a while back. 
Somehow, we got to talking about games, and the danger of  assuming that one either doesn't know how to play, or isn't hip  to the rules.
I told her that I've never been exactly competitive.  She already knew that. 
Ever since childhood, (or maybe as a result of things I experienced in childhood), playing for fun has always been my preference. 
Even if I'm watching a game, no matter the sport, I don't root for any team in particular. 
I appreciate good plays, fairness, sportsmanship, and skill-- no matter who demonstrates it. 
If the home team wins, that's just a bonus.
I think the keys to playing a game are that everyone involved knows upfront  that it is one, and everyone plays by the same rules. 
If one is not too sure how
 to play, maybe they should watch  from the sidelines until they get the
 hang of it. 
It's a wise thing to  know when you're in over your head, and playing in the  game is not your thing.
It's also important to know, and heartily  accept when the game is over, so as to not exert any  unnecessary effort. There's no sense in scoring points that don't count.  That's just called practice. 
Practice is good, but it's not the  game. Practice prepares you for the game. 
You may not want  to play, but if you're gonna play,
 (or even if you find  yourself somehow caught up in the game), in order
 to survive, you have to be able to recognize the fakes, sneaks, 
reverses, penalties and fouls.  You want to be smart. You have to protect 
yourself. 
The game prepares you  for the stuff that really matters.
As a kid, in my mind, life or death were never at stake, so I didn't see the need for getting loud, mad, critical, or talking trash. That kind of behavior always seemed to cast a dark cloud over the game. Some of the trash talking was funny, but some folks just didn't take it well--especially if they were losing badly.
You just knew that no matter  who won, it 
wouldn't end well. 
Games were never personal  (until I grew up and found
 out that there's a wide variety of games  people play that require no 
boards, dice, pieces, fake money, balls,  bats or nets. No. These games 
involve vital organs and the  rules change without warning).
I 
never understood how something that  started out lighthearted and happy,  could turn into an all out war which  prompted shouts of, "Dag ya'll. It's just a game!" 
Others  played for sport, while another group played for blood. 
For some, it wasn't
  just a game. 
You wondered why. 
How did feelings get hurt? 
How did
  people stop speaking? 
How did friends become enemies? Over a game? 
 On playgrounds all over the world in every language someone decides, "I'm  not playing with you anymore. You don't know how to play". 
Or the  more contemporary "It ain't that deep".
Usually, the person who started the game, controlled how it was played.
Everyone was always at the mercy of the owner of the tools  of
 the game, if there were any. 
However, no matter how each person  
played, who started it, or who brought the ball, you always knew when  
the game was over. 
You may not have liked that the game  suddenly
 ended-- maybe because street lights had come on (the universal  signal to
 go inside your house), or that someone was just tired, or got bored,  or mad
 or hurt, but when it was over, you knew it. 
Either someone took  their 
ball and left, or the ball got lost, deflated or stolen. 
Game  over. 
 Maybe the teacher, who wasn't even playing, walked in the midst of  the 
game and said, "Line up now". 
No one had to step in and  say "time". 
It was clear. 
Perhaps because things were getting  too heated, someone just up and said, "I'm not playing anymore",
  and walked away. 
It may have been that someone got tired of being  
criticized for making costly mistakes which would guarantee their team a
  loss, so they faked an injury. Nobody wanted to keep playing if  
somebody was hollering and limping, or rolling around on the ground in  
agony. That wouldn't be sympathetic. 
If the game required a specific number  
of players, even one person's departure, for whatever reason,  
meant the game would be improperly played, or it would be useless to  
continue. Things just didn't feel right. Rules didn't work. Everyone  
lost their enthusiasm. 
Unless someone else stepped in to play, or the  
player who left changed his mind and got back in the game, the game was 
 over.
On that rare occasion when it was just clear to everyone that the
  game was never going to end, a unanimous decision was made. 
"Okay.  This is getting ridiculous. Let's stop playing". 
It's like the end  of a scrabble game when everybody is sitting there with consonants and no  vowels. "Ya'll wanna call it a night?"
The worst thing in the world was watching one lone person, who hadn't even wanted to play in the first place, holding the ball and trying to get everyone else to keep playing. "Come on ya'll! We got ten more minutes!"
They'd gotten caught up in the game and were actually  enjoying 
themselves. It was serious. 
There was strategy to be mapped  out. 
Skills
 to master. 
A reputation at stake. 
They were in the lead. 
All  of a 
sudden, with no warning, the game was over, and there they were. 
 No 
explanation. 
No score. 
No plans for when the game would continue. 
No  
idea if they would ever even play again. 
So, they'd stay on the field or
  playground and bounce, and throw and kick the ball all by themselves  
just to feel as if the game was still going on--just to see if anyone  
would reconsider, and start it up again. Everyone around them would be playing  
down the whole scene. "Look at that nut. Ain't nobody even playing no  more." 
It was bordering on cruelty. 
Fact is, it was just a game to  everyone 
else. 
Some games were never meant to be played alone, so it  doesn't 
make sense to play solo and think you're going to get decent results.
I was reminded of the JUMANJI story.
I was reminded of the JUMANJI story.
Two kids find a game. 
They  start to play, then decide to quit. 
The game, however, keeps playing. 
A serious ball is in motion and they don't even know it. 
The little boy  says something like, "It thinks we're still playing". 
The game  has control of them,
 and they're forced to play. 
The game  demands their attention. 
It's not
 allowing anyone to walk away. 
Other  people get caught up in it. 
They 
have no idea a game is being played. 
Valuable time is lost. 
Wild things, that have no logical explanation, begin to happen. 
Secrets are kept. 
Damage control 
is needed. 
Someone concocts a good  story to cover up the truth about 
the players. 
A game was being played,  and it got horribly out of hand. 
 This time, though, it can't just end  abruptly. 
This game won't allow 
the players to leave a mess, cause  confusion, and just walk away. 
The 
players find out the hard way that  they have messed with the wrong 
game. 
The game is teaching the lesson, and is in control. 
The players 
just look stupid. 
This game wasn't  concerned with keeping score. 
It was
 a life or death thing. 
Play the  game wrong, and the players could find
 themselves transformed into  something they didn't recognize, lost in a
 place with no way out, or  literally scared to death. 
What looked like 
fun, wasn't.
In the end, the  players realize that they have to finish 
what they started. 
The  players got played. 
The game demanded a 
conclusion, or it was just  going to keep playing until everyone involved
 was "out". 
The players  didn't want to, but finishing the game was the 
only way for things to  get back to normal. 
The story ended nicely, but 
no one was in a hurry to  play, or be played again. 
Wisdom and experience
 dictated that the game  be buried before anybody else got hurt. 
Many a 
 broken, bruised, bloodied person  has been caught by surprise, and in disbelief, asked a culprit, "Why did you DO that?" 
The always piss-poor, unacceptable answer was, "I'm sorry! I didn't mean it! I  was just playing". 
 
 
 
 
 
 
 


 
 
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